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Chapter 10: Ford Automobiles and Industrial Design

In Uncategorized on May 1, 2012 at 4:04 am

It all started with great advances in techniques of mass production, pioneered in the automobile industry by Henry Ford; he concentrated on the production of the Model T. The first production Model T was produced on August 12, 1908. Later on, the Ford Company opened an automobile factory in Germany in 1924, and by 1929, the United States dominated most of the automobile production worldwide.

The success of the Model T and other products produced by the assembly line came from managing costs through more efficient machinery, standardized interchangeable parts and the application of techniques of scientific management to labor. This company reached a revolutionary success, with more than 15 million Model T’s produced. They delivered vehicles for personal transportation to an expanding middle and working-class market. For this particular car, all effort concentrated upon the reduction of cost and the acceleration of routine and worker productivity in the plant. It was unchanging in its design, something that weakened its sales in later on, when Chevrolet began releasing automobiles. 

One of the benefits of the company was that in time, and through credit purchase, factory workers were able to own their own Model T, turning them into consumers as well. 

Standardized production vehicles such as this one and electric appliances demonstrated he social benefits offered by the machine. 

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Information from the book and images from http://theroaringtwentieshistory.blogspot.com/2010_06_01_archive.html

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Chapter 11: Charles & Ray Eames

In Uncategorized on May 1, 2012 at 4:04 am

Charles and Ray Eames were American designers, who worked in and made major contributions to modern architecture and furniture. They also worked in the fields of industrial and graphic design, fine art and film. It all started with Charles Eames studying architecture at Washington University in St. Louis. He was later hired as an artist-in-residence and instructor at the Cranbrook Academy of Art in Bloomfield Hills in Michigan. There he met Ray, where she was a student in the weaving workshop although she had first studied painting in New York. 

While they worked for the United States navy they experimented with plywood molding processes in the development of lightweight, flexible splints to treat the wounded soldiers. At the end of the war they used this technology and applied it to the molding of forms for seating. This approach to molding was three-dimensional. In the later 1940’s, they continued to experiment with molded plywood and fiberglass for furniture. At this time, fiberglass was something that was used as a lightweight and inexpensive material for aircrafts, and was later developed for use in the home and office. This showed the connection between military industrial technology and modern design. 

One of their famous pieces is the lounge chair, which relates to individual comfort, and has an abstract sculptural form. 

 

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Information from book and photos from http://www.loc.gov/exhibits/eames/bio.html

Chapter 10: Ford Automobiles and Industrial Design

In Uncategorized on May 1, 2012 at 3:24 am

It all started with great advances in techniques of mass production, pioneered in the automobile industry by Henry Ford; he concentrated on the production of the Model T. The first production Model T was produced on August 12, 1908. Later on, the Ford Company opened an automobile factory in Germany in 1924, and by 1929, the United States dominated most of the automobile production worldwide.

The success of the Model T and other products produced by the assembly line came from managing costs through more efficient machinery, standardized interchangeable parts and the application of techniques of scientific management to labor. This company reached a revolutionary success, with more than 15 million Model T’s produced. They delivered vehicles for personal transportation to an expanding middle and working-class market. For this particular car, all effort concentrated upon the reduction of cost and the acceleration of routine and worker productivity in the plant. It was unchanging in its design, something that weakened its sales in later on, when Chevrolet began releasing automobiles. 

One of the benefits of the company was that in time, and through credit purchase, factory workers were able to own their own Model T, turning them into consumers as well. 

Standardized production vehicles such as this one and electric appliances demonstrated he social benefits offered by the machine. 

Image

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Information from the book and images from http://theroaringtwentieshistory.blogspot.com/2010_06_01_archive.html

Part Two Website Review

In Uncategorized on December 6, 2011 at 3:50 am

Britt’s second part of the project is awesome. I love it. I love how she used American Typewriter, or something close to it at least. It’s very retro and the graphics and pictures are funny. I also really like how there is a pink period after every different section of his biography. The hearts at the top are also funny. I like the colors in the early life section, and I like how she calls him “Nugget Joi” and points to his picture. Although Times New Roman isn’t my favorite font, I think because her page is kind of chaotic with all the clashing elements, it works. The “Education” section is also funny, and consistent with the other pages, because it contains bright colors and hearts. I love the picture too. Brittany pokes fun at everyday things, which makes it easier for the reader to relate and connect. The last section “Other Ish” is also very clever and comical. Again, it connects with the other pages because it has the same elements. The bright colors are awesome and on this one I particularly like how she edited the photo of him.

Part One Website Review

In Uncategorized on December 6, 2011 at 3:49 am

Courtney’s website is well designed. I really like how she did a column on the side with the two lines in front of each point. I also love how when you roll over the points they become highlighted. It is very clean and easy to read. I like how “Home”, “Exercises” and “Lev Manovich” are bold. It creates a good sense of hierarchy. I do wish that she would have used another font though. I can tell by the way she designed this that she knows a lot more html than me, so why not try a different font? The colors also kind of bug me. They are too muted, and I think she could have a wider variety…more than the only three that she has. Also, I think an image in that big blank space she has would work very well. The color is nice but I feel like it’s too much empty space, and it takes away from the well designed column that she has. Overall though, I like it.

As for the first part of the project, I like it as well. I love the picture at the top and how it runs horizontally. It helps keeps things together and doesn’t break anything apart. I also really like how his name, Lev Manovich, is aligned to the right. I am not sure that it works in the real world because of how easy it is to read, or get your eye there in the first place, but I like it for this. I also like how the paragraphs are separated by a space because then nothing is too tight and it is easier to read.

Milton Glaser

In Uncategorized on November 27, 2011 at 4:18 am

Milton Glaser is a famous graphic designer, born on June 26th, 1929 in New York City. Throughout his career he has had a major impact on contemporary illustration and design. His work is characterized by directness, simplicity and originality. He uses any medium or style to solve the problem at hand. His style ranges wildly from primitive to avant garde in his countless book jackets, album covers, advertisements and direct mail pieces and magazine illustrations. He is best known for his “I Love New York” logo, his “Bob Dylan” poster, the “DC Bullet” logo used by DC Comics from 1977 to 2005 and the “Brooklyn Brewery” logo.

He was educated at Manhattan’s High School of Music & Art, graduated from the Cooper Union in 1951 and later, via a Fullbright Scholarship, the Academy of Fine Arts in Bologna under Giorgio Morandi. He was greatly inspired by his sister’s partner, who studied typography at a great depth at the current time. In 1954 he created Push Pin Studios.

In 1974, he started his own studio, Milton Glaser, Inc. This led to his involvement with an increasingly wide diversity of projects, ranging from the design of New York Magazine, of which he was a co-founder, to a 600-foot mural for the Federal Office Building in Indiannapolis.

His work has won numerous awards from Art Directors Clubs, the American Institute of Graphic Arts, the Society of Illustrators and the Type Directors Club. In 1979 he was made Honorary Fellow of the Royal Society of the Arts and his work is included in the MOMA, the Victoria and Albert Museum, the Israel Museum and the Musee de l’affiche in Paris. Glaser has taught at both the School of Visual Arts and at Cooper Union in New York City. He is a member of Alliance Graphique International (AGI).

Today, his design studio is still producing work in a wide range of design disciplines, including corporate identities, environmental and interior design,  packaging and product design.

His work, apart from being exhibited all around the world, is now represented in the permanent collections at the Museum of Modern Art, New York; The Israel Museum, Jerusalem; the National Archive, Smithsonian Institute, Washington, D.C.; and the Cooper Hewitt National Design Museum, New York.

Jon Burgerman

In Uncategorized on November 17, 2011 at 7:40 pm

Jon Burgerman is an English artist and illustrator. He was born August 8, 1979, in Nottingham, UK. He studied art foundation in Bournville, Birmingham, England, and then Fine Art at Nottingham Trent University. Burgerman has worked on artwork for a race-track on Sony’s WipEout Pure Playstation Portable video game and the book, Hello Duudle, made with Danish artist Sune Ehlers. He has produced designs for exhibition at the Science Museum in London, the Game On exhibition (2006-2007), and an exhibition about the Large Hadron Collider. He has collaborated with Media Molecule on DLC for Little Big Planet. In 2009, Burgerman teamed up with USTWO, a London based company, to create an iPhone application called Inkstrumental.

His doodles have adorned t-shirts, snowboards, magazine covers, books, toys, computer games and airplane sick-bags. Working freelance enables him to snooze through most of the day; he is at heart a very lazy person. In an interview he said:

“Drawing has played a really important part in my life. As a kid, I vividly remember using my leftover food to make castles and draw weird creatures on my plate. I then outgrew my plate and moved on to bigger things: my house walls, to my parents dismay. After many canings and sore asses, during my teenage years, I used to draw in all of my borrowed and passed down school books, leaving a legacy of doodles and scribbling in it. I also used to draw comics that my younger sister would read and subsequently embarrass me by showing the drawings to my family, girlfriends and yes, total strangers. And now, at the tender age of 29, I still find myself drawing on my doors, walls and unimaginable places, mostly to pass time. I never could take drawing or doodling seriously because quite frankly people don’t take my drawings and doodles seriously, and I can’t blame them because I’m quite hopeless at it! But alas, I take pride in introducing someone who makes a living out of it: Jon Burgerman.”
WOW! his work is super sick. I love it. I love the cartoons and I just had to make one of his works my background. So colorful and fun. I love how all the characters and shapes are so closely related and connected, yet so different from each other at the same time.

Wim Crouwel

In Uncategorized on November 10, 2011 at 6:55 pm

Born in Groningen, Netherlands  in 1928, Willem Hendrik Crouwel is a Dutch graphic designer and typographer. He is a modernist and functionalist. Crouwel’s graphic work is especially well known for the use of grid-based layouts and typography that is rooted in the International Typographic style. He studied fine arts at Academie Minerva in Groningen and he studied typography at what is now the Gerrit Rietveld Academie in Amsterdam. After art school he became a painter leaning towards expressionism. As a designer he felt related to the Bauhaus ideas, the swiss-inspired international style. He was fascinated by the rational aspect in Bauhaus typography.

During his career, he founded the design studio Total Design, now known as Total Identity and designed posters, catalogues and exhibitions for the Stedelijk Museum in Amsterdam.  In the years he worked in this design studio, he designed many geometric wordmarks, one of which is the wordmark for the Rabobank, designed in 1973. The lettershapes have been influenced by the fact that the wordmark had to be used as a 3D light box. After the 3D application was finalized, the 2D design for print was adapted from it. He is also responsible for the creation of many typefaces, including New Alphabet, Fodor, and Gridnik.

Apart from his work as a graphic designer, he also worked as a teacher at the Royal Academy of art and Design in ‘s-Hertogenbosch and at the predecessor of what is now the Gerrit Rietveld Academie. For many years, he also dealt with the department of industrial design f the Delft University of Technology. He was also a professor  in the fields of History, Arts and Culture Studies at the Erasmus University Rotterdam and director of the Museum Boijmans Van Beuningen in Rotterdam.

Today, Crouwel still is an active member of the Dutch graphic design scene as an advisor in Total Design. It has more than 150 designers spread among 6 cities. Their recent work can be found on  http://www.totalidentity.com/

John Alvin

In Uncategorized on November 3, 2011 at 4:44 am

John Alvin was an American cinematic artist and painter.He was born on November 24th, 1948 in Hyannis, Massachusetts. His interest in movie posters began in his early life, and he graduated from the Art Center College of Design in Los Angeles in 1971.

During his career, he worked with high profile film studios such as New Line Cinema, Warner Brothers Entertainment and Disney Studios. He created more than 135 movie posters and illustrated some of the world’s most well known ones. Some of them include E.T., Blade Runner, Aladdin, and Beauty and the Beast.  He also created numerous masterpieces in Disney Fan Art, which are highly collected and considered extremely valuable.

In recent years, he began to focus more on cinematic fine art. His most recent work was as an artistic contributor to the campaign of the Disney film, Enchanted, which was released in November 2007.

His work can be found all around us, but specifically, one of his posters, The Phantom of the Paradise, was selected by the National Collection of Fine Arts, the Smithsonian Museum and the Museum of Modern Art to be included in “Images of an Era (1945-1975),” a collection of posters that toured Europe as part of the US Bicentennial under the auspices of the Smithsonian American Art Museum.

 

Allan Kaprow

In Uncategorized on October 21, 2011 at 9:21 pm


Allan Kaprow was born on August 23, 1927 and was an American painter, assemblist and a pinoneer in establishing the concepts of performance art. He attended boarding school in Tucson, Arizona and later went to the High School of Music and Art in New York. As a young man, he attended New York University and got his masters in art history from Columbia University. He started his studio career as a painter, and later co-founded the Hansa and Reuben Galleries in New York and became the director of the Judson Gallery. During his school years, he started with a style of action painting, which greatly influenced his Happenings pieces in years to come.

The “Happenings” first started as tightly scripted events, in which the audience and performers followed cues to experience the art. There was no structured beginning, middle, or end, and there was no distinction or hierarchy between artist and viewer. It was the viewer’s reaction that decided the art piece, making each Happening a unique experience that cannot be replicated. The “Happening” allows the artist to experiment with body motion, recorded sounds, written and spoken texts, and even smells. These “Happenings” are now considered new media art,  and are participatory and interactive.

He also had a long teaching career, and held teaching positions at Rutgers, Pratt Institute, the State University of New York at Stony Brook, the California Institute of the Arts, and University of California.

Overall, his work attempts to integrate art and life. He also published works, including Assemblage,Environments, and Happenings, a book about the work of like-minded artists through both photographs and critical essays, as well as the Essays on the Blurring of Art and Life, a collection of pieces written over four decades.

Looking at his work, I think it is very interesting. His “Happenings” are mysterious and makes me wonder what was really behind them. The use of so many tires in his work also confuses me, but keeps me intrigued. I love the fact that the photos are in black and white. Nowadays with everything being in color, things can get a bit too overwhelming. His work also gives me a sense of constructed chaos, which is awesome.